If "fun" is a team-building buzzword,
then socialization becomes one of the most crucial
elements of a successful event. "Social interacctivity
has diminished dramatically," says John Wilkinson,
president of Total Rebound, an interactive game
and team-building company based in Benicia, California.
You used to walk down the hall to tell Bill or
Ted or whoever whatever message you had. Now, you
send e-mail. You can get consensus electronically." The
goal of many of Total Rebound's devices is to break
open established patterns and roles."
Our customers want us to get people involved," Wilkinson
says. "By creating a kinetic environment-by
getting people moving, by having colorful and inventive
games-we hope to draw people in." A number
of Total Rebound's activities-such as Velcro Olympics,
in which participants must navigate through an
inflatable obstacle course in Velcro suits without
getting stuck, or Surgery, an oversized version
of the kids' game Operation-appeal to what Wilkinson
calls "the child's heart."
"People tend to have more fun when it takes
them back to their childhood," he explains. "A
lot of our games have a silly emotional feeling
to them. People remember having fun with [a certain
game] but we're showing it to them in a different
environment. The concept is that there are many
team-building products out there, and we can provide
the same results as they can, but with much more
fun."
Companies may ask Total Rebound to provide activities
that develop communication skills among employees,
help work through leadership issues or teach workplace
efficiency. Though "we don't work miracles
for problem companies," Wilkinson says, "we
can break down barriers by putting everyone on
a level playing field. That makes people open up
and that's the best thing we can do." Incident
on the High Seas, a new adventure game that Wilkinson
describes as "brain and body fun," emphasizes
teamwork and communication. Specifically designed
to be played on a recommissioned aircraft carrier,
now a historic museum moored in San Francisco Bay,
Incident is a fast-paced series of exercises-team
construction projects, chemical experimentation,
rocket launching, orienteering, and scavenger hunting-that
demands camaraderie, strategizing and creatively
interpreting challenges. At the end of the day,
TR debriefs team results and people learn what
skills and tactics were most useful by talking
and hearing about each other's successes and mistakes.
In mid-November, 23 managers from Pacific Bel
Co. in San Francisco did Incident on the High Seas
to help the group, a quarter of which were new
members, get to know each other. "There has
to be a building of trust among new team members," says
Peter Lee, a Pacific Bell sales director who participated
in the event, "and what better way to get
to know each other than in a forum that's fun and
at the same time builds trust and respect for divergent
views? [Incident] is mentally challenging in that
you receive a mission that you resolve by answering
various questions. It was a wonderful indoctrination
that allowed us to interact away from the distractions
of the work environment. When we finished, some
of the comments I got from co-workers were that
it was a good investment and very energizing. We
recognize that it was the first step in the journey
of team-building."
"
We make the challenges difficult, and the better
the participants perform, the more information
they get along the way," Wilkinson says. "You
have to put pressure on them because then they
engage and work together."
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